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Link to Sqrxz page added
Marcus Westerlund, original author of Sqrxz, designed a little page dedicated to it, including a final Java version of the game: The official Sqrxz homepage.

added on 08/25/2000

No, we're not dead
First, our apologies for not updating the website for such a long time. One reason for this is that there haven't been any news worth mentioning. Another reason is that many of us have been busy with other things. The current status of each member is as follows:
  • Matthew is working for the company Möbius since February. He hardly had any involvement with IP, but the recent interest in the HiColour library convinced him to continue with the project.
  • Clement was busy with school until recently, he's back to action now.
  • Andreas is currently in the US, pursuing a summer job. He as well supports
  • Jimmy and Johannes, who are currently working on a GBC title.
The recently gained interest in the HiColour library has convinced Matthew to continue working on it. We hope to be able to present you a demo of the library very soon.
Seeing that we have received a healthy amount of mails with similar questions, we try to answer them here:

Where can I download the HiColour library?

As of now, the library is not yet available. We hope to provide a demo within the month of August.
Also, please note that you will only be able to download a demo, not the library. The library will only be available for a fee.

How much will the library cost?
No final price is set. The library will be available for commercial use only. There will be two version of the library, one with and one without a HiColour FMV player. The package will come with both the library and a windows based conversion program.

Why charge for it when there are free HiColor converters available on the net?
All public domain HiColor converters that we've seen appears to be very limited in usage. Our library will allow actual gameplay when displaying high quality HiColor pictures, with any number of sprites on the screen (up to the hardware maximum), digitzed samples and more, without consuming any extra CPU load.


added on 07/26/2000

Sqrxz online
Both Sqrxz GBC and Willy Wonderworm GBC have been uploaded again. Former can be found on its own page, latter in the others section.
Marcus Westerlund, original author of Sqrxz, is currently preparing a page dedicated to this popular J'n'R. He has also coded a nice Sqrxz applet, so you can play Sqrxz in your browser. Check the link on the Sqrxz page!

added on 02/19/2000

Webpage optimized
In order to shorten download times, the menus have been moved into a seperate file which only has to be loaded once, saving about 5KB on each HTML file.
What's more, Andreas has completely rewritten the menu system, which should now work better in Internet Explorer and Netscape Navigator. Maybe it also fixes the Netscape crashing bug. Please let Andreas know of any bugs you encounter.

added on 02/12/2000

Icarus wins several awards
In the course of ticalc.org and Dim-TI's millenium awards, Icarus members and programs appeared in several categories' top ten lists. Top favourite was Jimmy, awarded best programmer and best game (ZTetris). Matthew and Andreas also made it into the Top 10 of the programmers, as well as our games Sqrxz and Bomberbloke in the game category. ZAC made it to the 3rd place in the assembly programs category, Usgard scored the 4th place at assembly shells, Rascall the 10th.
Check out the lists here.

added on 02/09/2000

Bugs (Netscape) fixed
After quite some work, I hopefully have fixed the nasty problems with Netscape. Menus should disappear now and the (updated) About us page should work nicely, too. If you still encounter some bug, please contact me immediately!

added on 02/06/2000

New page unveiled
Finally, the new website of Icarus Productions is finished. The focus on GameBoy Color programming should come out more, we've streamlined some of the information a bit, while adding other articles. There is still some new information to come, and the news service will is supposed to work on a more regular basis again. Please tell us what you think of the new site!
Note that there are still some minor things left, as well as problems with Netscape Communicator. These will be resolved during the next few days.

added on 02/01/2000

Released ION emulator
Clem has finished Ion86, which allows to run most of the TI-83 programs written for this shell to be executed on a TI-86. Be sure to check out the emulator in the TI-86 section.

added on 01/31/2000

Added new infos
In order to better represent our GameBoy Color products to publishers, we've added extensive information regarding the HiColour library and Sqrxz. More pages with project information and downloads will follow soon, so stay tuned.

added on 01/29/2000

Michael Kristiansen joins IP
We have a new member! While the bulk of us will continue with GameBoy Color coding, Michael will take care of TI-89 related stuff, so we won't lose our original TI focus. He'll also be responsible for other general things, like webpage maintenance, etc.
When checking the about us section, you'll also notice it's new layout. Hope you like it.

added on 01/25/2000

New webpage design
Andreas and Johannes have yet again started with a new website design. Special focus lies in better a color scheme and fresher layout. We hope you like the new menu system, as well as the news system, which makes the front page not look too overloaded.

added on 01/24/2000

First game in new millenium
We're lucky to present our first game in the year 2000: uploaded Ben's Kikstart to the TI-83 section.

added on 01/16/2000

brary has convinced Matthew to continue working on it. We hope to be able to present you a demo of the library very soon.[BR]Seeing that we have received a healthy amount of mails with similar questions, we try to answer them here:[P][QUESTION Where can I download the HiColour library?][BR]As of now, the library is not yet available. We hope to provide a demo within the month of August.[BR]Also, please note that you will only be able to download a demo, not the library. The library will only be available for a fee.[P][QUESTION How much will the library cost?]No final price is set. The library will be available for commercial use only. There will be two version of the library, one with and one without a HiColour FMV player. The package will come with both the library and a windows based conversion program.[P][QUESTION Why charge for it when there are free HiColor converters available on the net?]All public domain HiColor converters that we've seen appears to be very limited in usage. Our library will allow actual gameplay when displaying high quality HiColor pictures, with any number of sprites on the screen (up to the hardware maximum), digitzed samples and more, without consuming any extra CPU load.

 
 
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